Hi there! Tell us a bit about yourself and your studio.
Hi! I’m Thomas and I’m a stay-at-home dad and I’m a painter and VR dev.
What game are you currently working on?
Booper Get Home is a VR platformer based on the drawings of a child on the autism spectrum. Its a platformer that focuses more on exploration and problem solving instead of combat.
What inspired Booper Get Home?
My kid’s drawings – he doesn’t talk a lot, but seems to communicate more with what he draws.
What makes Booper Get Home special?
A lot of VR offerings are focused on the zombie / Call Of Duty shoot-em-up model, with very few offerings tailored to younger players. Kids see this new technology and want to use it – but a lot of the available content might be too extreme for younger audiences.
How is Booper Get Home different to other games in the genre?
Since the only other 3rd person platfomer games seem to be all ‘low poly’ Mario clones, I’m offering something that has more of a narrative plot other than ‘collect the coins, beat the level’ appeal
What’s currently happening in development for Booper Get Home?
I’ve released a ‘vertical slice’ demo to the public and am actively developing and seeking funding to help complete the game
When is Booper Get Home being released?
I’m going with the Valve-time answer of ‘when its done’ – currently there is a demo available on Itch.io: https://fletcherkildren.itch.io/booper-get-home
Where is the best place to get the latest news about Booper Get Home?
My dev blog: www.fletcherstudios.net
Is there anything else you’d like to mention about Booper Get Home?
I’m hoping that if this game takes off that part of the proceeds will go to autism awareness / acceptance. If it *really* takes off, I want to develop a side app so a parent can use a tablet or smartphone to take a photo of their own kids drawings and the app will rig & animate it so a child could play their own creations